The Aeroplane in Action!
It's been a remarkably productive couple of days! That's not like me at all! Anyhoo, thanks to the glorious Godot Engine , I now have the plane in a scene and a gunsight (made in Inkscape ) moved around by a USB game controller. Nice! I use the x and y from the controller's analog stick and map that onto viewport space to produce a screen position, using the likes of: cameraNode.get_viewport().get_visible_rect().size.x Then, I use the camera to project that position into 3D space with var projectVector = cameraNode.project_ray_normal(screenPoint); Finally, I scale that up to the z-distance I want the gunsight at and set that position on the gunsight node! gunsightNode.translation = projectVector*(100/-projectVector.z); Then, it's just a case of making the plane point at it, and adding a little roll: playerMeshNode.transform = playerMeshNode.transform.looking_at( ...