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Showing posts from July, 2018

Triangle Tree for Terrain

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As part of my ongoing experiments into semi-procedural terrains, I decided to have a play with a splitting-triangle tree.  It took me a couple of hours, but I got a simple triangle-splitter working. It's another example of why I love Python for throwing together a quick experiment. The grid is way too regular for my liking, so I guess the next thing would be to get it to split in a non-regular way (whilst making sure that each individual triangle always splits the same each time, so the splitting doesn't change if you leave an area and come back.)