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Showing posts from September, 2021

C64 Dev with Relaunch64

So moving house has been an absolute pain in the plums.  Monthly projects are on hiatus and until the start-of-term chaos has died down, I'm working on the odd piece of project here and there. The first such project is doing some C64 development, which I've wanted to do for literally years.  I bought an SD-card reader from the future was 8-bit and when it arrived, I dug out  my C64 from storage and powered it on... ...and it was dead. Not fully dead, just...weird.  Blue border and blue background are fine but the screen is filled up with garbage text. So step 1: order a new power supply.  The PSU I was using wasn't a Commodore original, but a replacement from the late 80s.  The problem could still be a b0rked or loose chip, but I got paranoid about using a vintage PSU anyways so I ordered one from Poland.  If that doesn't fix it, I plan to follow some of the procedures here . In the mean-time, I decided to search for an IDE that would run on linux and work with an emul