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2-Button Jam: Postmortem

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What? I participated in my first itch game jam and it was great fun.  I thought I'd write a postmortem for posterity and in case anybody might find it useful. The jam The game Art apps used: GIMP , Pinta , Tiled Sound apps used: Beepbox , Audacity Engine used: Godot How I came to the game jam I used to work as a game programmer and I've always harboured my dream of making my own games.  I'd been to my local game developer meetup , and we'd discussed itch game jams as a motivational tool.  When the Easter holidays came around (I'm a full-time teacher), I decided I would take the plunge.  I chose the 8-bits-to-infinity jam because the constraint of only using two buttons intrigued me. Initial ideas for the game With such a strong limitation as only having two buttons, I decided to start with the mechanics.  Having played Micro-Machines on the PSX back in the day, I remembered playing 4-player with only two controllers.  Each player had half a game