Blender Modelling
I decided to spend a bunch of this half-term improving my Blender skills. Amongst my many pipe-dreams is one where I make a dropship sim with mostly-plausible physics and technology. I love flight sims, and I feel that there is a real void of space games (heheh...pun) between the likes of Kerbal Space Program and the likes of Elite: Dangerous. So one day, it'd be nice to make something to fill that void. In order to chase that dream (at a snail's pace) I decided to model and texture a trans-orbital fighter-bomber. This was difficult because I am not an artist (as you can tell from the picture). Also, I lost patience with the texturing, so a lot of it is solid colour for now. However, I am still proud of the result. In the fullness of time, the texturing will include some kind of squadron markings, access hatches, etc. I also want to make animations for the canopy, tail planes, variable geometry wings, weapons bays and undercarriage. The...