Blender To Unity
Today I have been working hard at texturing and modeling a cockpit for the dropship I made ages ago.
The texture is really low-res, but it's exported from Inkscape, so I can boost that later if need be. It's also a little bland in places, but I'm no artist - I'm proud of it.
I also modeled a really basic cockpit and moved the camera inside. Here's how it looks:
Dull, huh?
In the fullness of time, I'll make a texture for it, and model some instruments. For now though, it's a huge leap forward for my meagre art abilities.
The texture is really low-res, but it's exported from Inkscape, so I can boost that later if need be. It's also a little bland in places, but I'm no artist - I'm proud of it.
I also modeled a really basic cockpit and moved the camera inside. Here's how it looks:
Dull, huh?
In the fullness of time, I'll make a texture for it, and model some instruments. For now though, it's a huge leap forward for my meagre art abilities.
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