Blender To Unity

Today I have been working hard at texturing and modeling a cockpit for the dropship I made ages ago.

The texture is really low-res, but it's exported from Inkscape, so I can boost that later if need be.  It's also a little bland in places, but I'm no artist - I'm proud of it.

I also modeled a really basic cockpit and moved the camera inside.  Here's how it looks:
Dull, huh?

In the fullness of time, I'll make a texture for it, and model some instruments.  For now though, it's a huge leap forward for my meagre art abilities.



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