Island Terrain Generation
I've been playing around with procedural terrain generation for literally years, and the paucity of large-scale successes has made me determined to celebrate small ones. So, whilst this still needs a HUGE amount of work, here goes...
In my recent coding, I've been exploring semi-procedural method for islands using python3. Building on my python triangulator from the Before Times, I have managed to make this:
Yes, it is currently pants.
However, it is generated from the outline of the island and the ridge points, and if I apply a DeLaunay pass to the triangulation I am sure it will look a lot better.
Also, a great deal of the work has been taken up by figuring out how to store the data in a structure which allows the kind of processing I want to do. Refactoring this data structure is actually my next step, so I can build to more islandy-looking islands.
But the signs are hopeful!
In my recent coding, I've been exploring semi-procedural method for islands using python3. Building on my python triangulator from the Before Times, I have managed to make this:
Yes, it is currently pants.
However, it is generated from the outline of the island and the ridge points, and if I apply a DeLaunay pass to the triangulation I am sure it will look a lot better.
Also, a great deal of the work has been taken up by figuring out how to store the data in a structure which allows the kind of processing I want to do. Refactoring this data structure is actually my next step, so I can build to more islandy-looking islands.
But the signs are hopeful!
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