Triangle Tree for Terrain
As part of my ongoing experiments into semi-procedural terrains, I decided to have a play with a splitting-triangle tree. It took me a couple of hours, but I got a simple triangle-splitter working.
It's another example of why I love Python for throwing together a quick experiment.
The grid is way too regular for my liking, so I guess the next thing would be to get it to split in a non-regular way (whilst making sure that each individual triangle always splits the same each time, so the splitting doesn't change if you leave an area and come back.)
It's another example of why I love Python for throwing together a quick experiment.
The grid is way too regular for my liking, so I guess the next thing would be to get it to split in a non-regular way (whilst making sure that each individual triangle always splits the same each time, so the splitting doesn't change if you leave an area and come back.)
Comments
Post a Comment